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Ghost Rider (Alpha)
Project type
Mobile Game, Indie Game, Solodev
Date
2023
Location
Kyiv, Ukraine
Ghost Rider was my first big indie project, a meditative arcade racing game for mobile that I spent three years developing solo. While going solo proved to be a challenging and humbling experience, it taught me invaluable lessons about teamwork and project management.
The game aimed to deliver a hypnotic visual experience through an infinite, procedurally generated track composed of prefabricated segments. As the vehicle sped up, players were drawn into an intense, single-point focus—a unique and immersive gameplay mechanic.
Key technical achievements include:
- Designing an authentic touch-based input system for controlling the vehicle, avoiding clunky simulated analog controls.
- Optimizing the game using the Entity Component System (ECS) to handle large-scale object processing efficiently.
- Building a custom Unity editor tool for crafting track segments using 3D splines.
- Creating all visual effects using ShaderGraph, adding to the game's hypnotic aesthetic.
Unfortunately, the project was stashed following the Russian invasion of Ukraine, an event that prompted me to reevaluate my priorities.
Please note that the gameplay video presents a WIP version of the project. Some aspects such as the cube vehicle and the INSANE AMOUNT OF BLOOM are products of active development.