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Greedventory
Greedventory is an indie game developed in collaboration with a talented team of eight individuals, led by my friend and colleague, Oleksii Naumenko—a dedicated and highly skilled programmer and gamedev entrepreneur.
As part of the team, I contributed by implementing new gameplay systems that enhanced the player's experience. Additionally, I took on the task of refactoring the existing codebase, transforming it from a chaotic structure into an organized set of intuitive systems. This work not only improved maintainability but also streamlined the development process for the team.
The project was a significant milestone for me, as it provided my first experience with the Entity Component System (ECS) architecture, broadening my technical skillset.
Greedventory successfully secured a publisher and was launched on Steam, marking a proud achievement for the team.