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RAID: Shadow Legends

Project type

Mobile, JRPG, Collecting Game

Date

2016

Location

Kharkiv, Ukraine

Raid: Shadow Legends is one of the large-scale corporate projects I worked on during my time at Plarium, a leading Ukrainian game company with a workforce of 500 people. The project was a massive financial success and provided invaluable learning opportunities.

As part of a team of around 15 programmers, alongside numerous game designers, UI/UX designers, concept artists, and QA specialists, my primary focus was on UI systems. I specialized in designing and implementing robust UI architecture, gaining extensive—arguably excessive—experience in this domain.

This project not only honed my technical skills but also offered insights into collaboration within a large team on a high-budget, highly polished product. It was a milestone in my career that shaped my expertise in game UI development.

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