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The Unnamed-Lootbox-Game Project

Project type

Demo, Arcade, Web3

Date

2024

Location

Lisbon, Portugal

The ULG Project was an ambitious demo created to showcase decentralized lootbox functionality as part of ChainSafe Gaming's offerings. Although the project remained unfinished due to departmental reprioritization, it was an exciting opportunity to explore innovative gameplay and architectural techniques.

One of the highlights of this project was experimenting with a custom event bus implementation, which kept the codebase highly decoupled while maintaining development efficiency for gameplay logic. The resulting architecture provided flexibility and scalability, making it a valuable learning experience.

Additionally, I focused on creating character controls that were both fun and challenging—easy to pick up but difficult to master, adding depth to the gameplay experience.

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