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Total Domination Reborn

Project type

Mobile, Strategy

Date

2016

Location

Kharkiv, Ukraine

Total Domination Reborn was my first professional project in the game industry, developed at Plarium, a prominent Ukrainian game company with over 500 employees. This large-scale corporate project provided a strong foundation for my career, as I worked alongside a talented team of ~15 programmers, as well as game designers, UI/UX designers, concept artists, and QA specialists.

During this project, I gained invaluable experience in enterprise environments, learning to collaborate effectively with professionals from various disciplines. Working within an agile framework and sprint cycles, I developed a deep understanding of structured workflows and iterative development processes.

Total Domination Reborn was a pivotal step in my journey, equipping me with the skills and mindset to thrive in collaborative, high-pressure game development environments.

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