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Hey there!

I'm Olexander - a Unity developer with 10 years of experience across gameplay systems, architecture design, and real-time multiplayer, shipping on both mobile and PC. I also bring experience with blockchain integration, and I use AI agents to move fast without cutting corners. Browse my projects and reach out through the contact page if you'd like to work together.

PROJECT SHOWCASE

01

ARCADE-RACING GAME FOR MOBILE

GHOST RIDER

DEVELOPER & DESIGNER

Ghost Rider is a meditative, arcade‑style mobile racer game I developed solo over three years, built around an infinite, procedurally generated track that pulls players into a hypnotic single‑point focus as speed increases.

02

BLOCKBUSTER RPG

raid_inv.jpg

RAID: Shadow Legends

DEVELOPER, UI SYSTEMS LEAD

At Plarium I helped ship the blockbuster Raid: Shadow Legends, joining 15 engineers on a 150‑person team to architect flexible UI systems. The experience sharpened my large‑scale collaboration skills and cemented my expertise in game‑UI development.

03

AUDIO-REACTIVE ART INSTALLATION

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SVITLO.EXE

DEVELOPER & DESIGNER

SVITLO.EXE is an experimental, non‑profit Unity piece where I captured system audio in real time, ran FFT analysis, and drove shader‑based visuals from detected frequency peaks - turning technical know‑how into a live, audio‑reactive art show.

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